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Go West - 26/08/2002

Coming Home
One of the most neglected topics within travel literature is definitely the homecoming. Plenty of people write about going places, about how you should pack your suitcase, about what you should know before you go. But what about coming home? What about the return, the regaining of the routine, the restoring of your everyday life?
More introspection: I'm supposed to be a Rationalist (via Emmanuel). Although I do agree that I'm seeking power, that I love learning new things and that I'm always right (but who's not ?), I don't really care about rearranging things or being dominant. I'm just in it to be autonomous and quietly doin'it my way (even if the nomad in me does have a great attraction to highways!). I crave for autarky. Although I don't have any problem with living una vida loca and what the others say about it, I fear that my beloved might suffer of it: not only because of potential financial problem, but because we live in a social world. Where personal reputation and respect (power does not bring respect per se but fear does) tend to impact family too much (being mocked at school isn't the best experience a kid can have). Power gives me some way to protect them, so they have a chance to be simply themselves: anonymous kids if they can, and feared ones if they can't.
Rationalist with subtype Schizoid or Schizotypal ?
Positive attributes: aggressive, always right, angry, argumentative, arrogant, bossy, calculating, cold, crafty, critical of others, demanding, distracted, dominating, domineering, doubting, frank, harsh, headstrong, impatient, impulsive, insensitive, intolerant, lord over others, manipulative, merciless, nervy, power-oriented, preoccupied, proud, pushy, rash, resistant, sadistic, self-serving, severe, short-tempered, skeptical, solipsistic, stubborn, tactless, tough, tyrannical, unaffectionate, unsympathetic, workaholic.
(see also me being INTP). Yes, it does matter to you, since you're reading my biased selection of links and quotes.
I love new words. Oneupmanship: the art of outdoing or showing up a rival or competitor, as in exploits, privileges, or honors.
Otto Rank (1884 - 1939)
Another interesting idea Rank introduced was the contest between life and death. He felt we have a life instinct that pushes us to become individuals, competent and independent, and a death instinct that pushes us to be part of a family, community, or humanity. We also feel a certain fear of these two. The fear of life is the fear of separation, loneliness, and alienation; the fear of death is the fear of getting lost in the whole, stagnating, being no-one.
SWAP aka Semantic Web Area for Play and The Simpsons in RDF or some RFD data to play with cwm
A sample of The Importance of Living: the Cult of Idleness (via Idle Time (via Helquin: Chillicothe, Ohio 45601))
On the whole, the enjoyment of leisure is something which decidedly costs less than the enjoyment of luxury. All it requires is an artistic termperament which is bent on seeking a perfectly useless afternoon spend in a perfectly useless manner.[...]For where there is love, there is jealously; a man who loves life intensely must be always jealous of the few exquisite moments of leisure that he has.
Denizen, honesty beats poverty, a weblog about games, old and new ones.
Sims, BattleBots, Cellular Automata God and Go (via /.)
When computers came along, I started learning programming and realizing the computer was this great tool for making things, making models, dynamic models, and behaviors, not just static models. I think when I started doing games I really wanted to carry that to the next step, to the player, so that you give the player a tool so that they can create things.
BAO (Bruce Artwick Org.) is part of MS and SSI is now part of UbiSoft.
Cultural Framing of Computer/Video Games
For example, one six-year old player noted that people began moving into his city when there was electricity, because people wanted to have lights for seeing in the dark. This example illuminates how the process of interpreting game play, of drawing analogies between symbolic representations in the game and their real-life analogs is one of active interpretation, and suggests that students might benefit from systematic explanations or presentations of information.
Kids, Computers, and AI—A Safe Mix?
Of course, I want my children to read and cherish the written word in books. I want them to make their tree houses and turn an old cardboard box into something magical in their imaginations. But I have seen the other side, the delight in their faces as they program their Lego robots to seek light, avoid obstacles, and twitter and chirp to one another.
read also How children learn (chapter 4 of How People Learn: Brain, Mind, Experience, and School (via e-learning Post))
China bends on birth quotas
But times have changed. Yushui abolished the permits several years ago and let women make their own decisions about birth control. It stopped setting birth quotas and sterilization targets for family planning workers, too. The only punishment now for having an extra child here is a fine, and even that is only occasionally collected in full.
Kylix III Open Edition, the Borland's RAD on Linux, is out, with the Cpp compiler and IDE (ala C++Builder). More than 300 Mb of download because of a lot of distrib patches.
Various Musings on Time Travel (via /.)
One very common objection to the notion of time travel goes something like, "If time travel were possible, they'd be here already! We'd be overrun with tourists from the future!" However, almost all of the possible methods of time travel noted above have something in common; you can't go back any further than the construction of the first time machine. [...] A tachyon-based time machine might not have this problem. However, it's at least possible that lots of tachyon-based messages from the future are coming at us, but we haven't built any receivers yet that can detect them. [...] So the simple answer to this objection is that we haven't built any time machines or tachyon receivers yet. Once we do, we may be flooded with visitors and messages.
Go West-Pet Shop Boys
(Go West) Life is peaceful there
(Go West) In the open air
(Go West) Where the skies are blue
(Go West) This is what we're gonna do
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Originally published as jemisa.editthispage.com/discuss/msgReader$430
26 août 2002